 |
November 22, 2008 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Sell your stuff or turn those old games into new!
|
 |
 |
 |
|
 |
 |
 |
Don't see what your looking for? Create a Want List!
|
 |
 |
 |
|
|
|
 |
 |
 |
|
|
 |
Aces High |
|
|
|
| NKG part # |
 |
Mfg. part # |
 |
Type |
 |
Condition |
 |
| 2147559305 |
 |
|
 |
Boxed Game |
 |
SW (MINT/New) |
|
 |
The war in the air, 1914-1918.
Aces High is a simultaneous movement game that puts you in the cockpit, with only your own skill between you and your opponent's triumphant cry of "Flamer!"
Includes data on 72 different types of aircraft. The data includes information on Speed, flying qualities, armament, ability to absorb punishment, etc.
Aces High includes rules for stalls, spins, ropey (unreliable) engines, aircrew quality, spotting, archie (anti-aircraft fire), and more. There are even rules for different types of missions, from Photo-reconaissance to ballon busting to bombing
There is an interesting rule for ace pilots where the ace pilot can withold (i.e. not write a movement plot for) a certain number of movement points. After the non-aces have completed their entire movement plot, the aces can plot out the rest of their move and therefore react to the less-skilled pilots actions. The number of points the ace can withold is based on the 'grade' of the pilot, with a 'grade 5' pilot unable to withold any points to a 'grade 1' pilot being able to withold 3.
|
 |
|
 |
|
|
|
|
 |
|
|
» Browse other products by 3W
« Product List Page « Product Lines « Home
|
|
 |
|
|
|
 |